Light and Darkness Dragonlord
LIGHT 10

Light and Darkness Dragonlord

  • Archetype:
  • Light and Darkness Dragon

  • ATK:
  • 3400

  • DEF:
  • 3000

  • View:
  • 7037




1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster Must be Fusion Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, if a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Dragon monster in your GY; Special Summon it.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 56
Deck 55

Light and Darkness Dragonlord — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 55 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Boss/End-board

Why it scores here

The 3400 ATK body earns nothing on its own. The score comes from the face-up Quick Effect, which negates any Spell/Trap or monster effect once per Chain at the cost of 1000 ATK/DEF, and from the GY revive of a Dragon when an opponent's card destroys it. Its reach is wide (the card is run across 51 archetypes), but the negate is capped by its ATK budget and depends on a Fusion Summon with two specific Level 8 Dragons. No combo data exists, so combo conversion is scored from text alone and kept low.

Axis scores

Axis Score Evidence
Accessibility 45 Needs a Fusion Summon with two Level 8 LIGHT/DARK Dragons; decks show it is played in 400 of 400 sampled decks, but no searcher or starter stats exist (text plus deck evidence).
Combo & Conversion 35 No combo boards are recorded and the body does not build a board by itself; scored from text only (inferred).
Resource Economy 40 No card advantage on its own; the GY revive returns a Dragon only when an opponent's card destroys it, so refuel is conditional (verified text, inferred value).
Effect & Interaction 72 Quick, once-per-Chain negate of any Spell/Trap or monster effect, hitting most interaction; the 1000 ATK cost limits repeat use (verified text, inferred cap).
Material Utility 20 Fusion monsters are not a generic material body and the text gives no material-use clause; scored low (inferred).
Resilience & Flexibility 55 Works only while face-up on the field and falls to removal; the GY revive is a partial backup, but only when an opponent's card causes the destruction (verified text, inferred).
Deck-Building Efficiency 60 Single-copy use (avg 1.1 copies per deck) with a Fusion requirement shared by the Dragon family; no garnet or lock beyond the Fusion route (observed deck stats).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Boss/End-board. Intrinsic ≈ 56, Deck ≈ 55, Meta = provisional. Modifiers: Fusion-only restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick, once-per-Chain negate of Spell/Trap and monster effects, usable on the opponent's turn while face-up
  • Strong interaction value from a single body; ATK cost is the only stated price
  • Dragon revive in the GY when an opponent's card destroys it gives a conditional backup
  • Run across 51 archetypes, showing the effect is portable between homes
  • Typically one copy per deck (avg 1.1), so slot cost is low

Weaknesses

  • The negate costs 1000 ATK/DEF each use, so it is limited by the ATK budget (inferred: about three uses from 3400 ATK)
  • Works only while face-up on the field; removal shuts it off
  • Needs a Fusion Summon with two specific Level 8 Dragons
  • The revive needs destruction by an opponent's card, so banish or self-destruction does not trigger it
  • No combo, starter, or ruling data supports how often it converts into a winning board

Counters / choke points

  • Removing or banishing the face-up body before its Quick Effect is used
  • Destruction by a non-card source, which does not trigger the GY revive
  • Multiple activations in one Chain: the once-per-Chain limit allows a second effect to resolve before the ATK cost runs out

Best use

Field-resident quick negate with a Dragon-revive backup body. Decks: Bystial/Byssted, Branded, Dragonmaid, Despia, Tenpai Dragon, Red-Eyes. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick, once-per-Chain negate of any Spell/Trap or monster effect for 1000 ATK/DEF, on a face-up Fusion monster (card text); GY Dragon revive only when destroyed by an opponent's card while in its owner's possession (card text); Fusion-only, must be Fusion Summoned (card text); Played in 400 sampled decks, avg 1.1 copies, 51 distinct archetypes (deck data)
  • Observed: Top partners: Bystial Magnamhut 81.5%, Ash Blossom & Joyous Spring 68%, Called by the Grave 66.2% (deck data); Gameplay type 7 accounts for 78.8% of decks (deck data); Guide note calls the support strong against hand traps and says it is not once per turn (guide data, human context)
  • Inferred: ATK budget caps repeat negates at about three uses from 3400 ATK, assuming no ATK gains (text plus rule reading); Effect is a permanent ATK loss since no duration is stated (inference); Negate is the main value; the body is secondary (inference from text and deck roles)
  • Data gaps: no combo data: combo conversion, starter/material shares and power index are text-only inference no banlist token: unlimited copies assumed no usage statistics (StatisticsCard) for inclusion % beyond the deck sample deck data is card-selected (decks running it in the Main Deck equals total decks = 400), so it cannot measure inclusion rate no rulings supplied for the ATK-loss and once-per-Chain interaction level_or_rank of 10 on a Fusion monster is not used in scoring evidence has one guide mention, providing limited role context











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